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Cupcakes are a little bit Devilish

Image by pixel1 from Pixabay 

If there’s one thing you need to know about me, it’s that I love creepy things. Scary movies, dark books, spooky occult stories told by a lit fire in the woods, the whole shebang. I’ve always been drawn to creepy things. My favorite game to play with Barbies was aliens and my favorite show to watch with my mother was Charmed.

So naturally, creepy doesn’t phase me. Most people would be paralyzed or run in the opposite direction in the face of horror; I smile and invite it with open arms. So, trust me when I say I know creepy, and Devilish by Maureen Johnson is utterly horrifying.

Devilish revolves around these two friends at a Catholic girls school in Massechuttes who befriend the new transfer student (aka the premise for a lot of YA horror stories). While the title and the cover – a girl smiling creepily while holding a cupcake – may seem innocent (a bit sinister, but innocent enough), the first page will definitely change your mind. The opening scene starts with the protagonist slicing her own toes off and dying on the side of the couch. 11-year-old me was not prepared for that – even at 20, that beginning still baffles me.

Devilish was the first book that thoroughly creeped me out – like I couldn’t go to sleep without thinking of this book creeped me out – but it did introduce me to a lot of really good horror styles that I love to this day and include in my writing. Johnson’s use of a young narrator and the narrator’s emotions made the reader begin to doubt everything she told us, transforming her into an unreliable narrator before the true horror elements even sank in. It’s a story that I still think about and I read that book 9 years ago.

Should I have been reading that book at a young age? No. Should my middle school library have had that book? No. Did it fundamentally impact the media I consume and satisfy my love of horror? Yes. But one thing’s for certain though.

I’ve never looked at a cupcake the same since.

The Impact of Fummy’s “The Witch’s House”

Ever since I was a little kid, I’ve always loved a good story. I remember begging my mom at bedtime to continue about “the three bubble princesses” despite her keeping me up late for a new installment or how I would try – and usually fail – to stay awake when watching Star Trek reruns on the couch with my dad. I could never get enough and constantly craved an exciting plot to thrill me. 

This ranged from books to movies to even video games, especially RPG maker games. However, the one game I always find myself drawn to, despite watching let’s plays and playing it a thousand times, is The Witch’s House

The Witch’s House is an RPG maker game developed by Japanese game developer and author Fummy. The game follows a girl named Viola as she navigates through this twisted house that belongs to her friend, Ellen. While this may seem innocent enough at first glance, Fummy is able to create a horrifying story that gets darker with every door you open. The game is gory and constantly evolving while keeping the player on edge and forcing them to make hard decisions.  

It’s the game that got me into video games and made me want to create stories for them and Fummy’s the one to thank. Their ability to create and execute such an intense narrative – not to mention the brilliant plot twist at the end that changes the entire story if you remember a small detail from the very beginning- while still being true to the style and authenticity of the game is inspiring. It makes me want to branch out into the horror genre and make my players question their knowledge of the game and how it fits into the narrative.  

Fummy was able to create a story that I can go back to time and time again and still find something new to discover and there are very few stories like that. And The Witch’s House raised the storytelling bar for me.  

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